Sensics Inc. is launching their first consumer-targeted 360-degree goggles at the 2012 International Consumer Electronics Show this month in Las Vegas.
are designed to provide gamers with an immersive view of their gaming environment.
had been selling exclusively to the defense and professional markets, says Sensics CEO Yuval Boger of the 360-degree goggles. "By adding the power to run Android applications on board, as well as allow these applications to use the location of the user’s hand, we believe SmartGoggles are changing how people think about virtual reality goggles much like smart phones changed how people think about phones.”
SmartGoggles differ from traditional virtual reality goggles in the way that they run applications that track the user's motion. Traditional virtual-reality goggles rely on an external device for video and track the user's head motions. SmartGoggles run applications locally and track the user's hand motions.
The Columbia company is also looking to partner with a major consumer electronics company to help deliver SmartGoggles to the consumer market.
Writer: Amy McNeal
Source: Yuval Boger, Sensics Inc.